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No One Lives Forever : ウィキペディア英語版
The Operative: No One Lives Forever

|composer = Guy Whitmore (Windows, Mac)
Becky Kneubuhl (PS2)
|designer = Craig Hubbard
|engine = Lithtech 2.2
|series = No One Lives Forever
|platforms = Microsoft Windows, PlayStation 2, Mac OS X
|released = |2=Windows (GOTY)
|3=PlayStation 2
|4=Mac OS X
}}|genre = First-person shooter, Stealth
|modes = Single-player, multiplayer (Windows, Mac)
}}
''The Operative: No One Lives Forever'' is a first-person shooter video game with stealth gameplay elements, developed by Monolith Productions and published by Fox Interactive, released for Microsoft Windows in 2000. The game was ported later to the PlayStation 2 and Mac OS X.
A story-driven game set in the 1960s, ''No One Lives Forever'' has been critically acclaimed for, among other things, its stylistic representation of the era in the spirit of many spy films and television series of that decade, as well as for its humor. Players control female protagonist Cate Archer, who works for a secret organization that watches over world peace. In addition to a range of firearms, the game contains several gadgets, which are disguised as ordinary female fashion items.
At the time of its release, many reviewers felt that ''No One Lives Forever'' was the best first-person shooter since 1998's critically acclaimed ''Half-Life''. After receiving several Game of the Year awards in the press, a special ''Game of the Year Edition'' was released in 2001, which included an additional mission. ''The Operative: No One Lives Forever'' was followed by a sequel entitled ''No One Lives Forever 2: A Spy in H.A.R.M.'s Way'' released in 2002, and a spin-off that takes place during the time between the first two games entitled ''Contract J.A.C.K.'' released in 2003, both developed by Monolith.
A re-release of the game has been hampered by the complicated state of the series' intellectual property (IP) rights, with even parties assumed to be in possession of the IP having publicly admitted not knowing the precise legal situation of the series.
==Gameplay==
''The Operative: No One Lives Forever'' is a story-driven video game, set in the 1960s, and stars spy Cate Archer as the eponymous Operative, who works for UNITY – a secret international organization "dedicated to protecting humanity from megalomaniacs bent upon world domination." During the story of the game, Archer is sent on missions to a number of locales, including Morocco, East and West Germany, the Caribbean, and the Alps, where she gets into intense situations, such as scuba diving a shipwreck, free-falling from an airplane without a parachute, and exploring a space station in outer space, all the while fighting armed villains.
The game is a mixture of a first-person shooter and a stealth game. Most, but not all, missions can be solved in multiple ways: using sneaking to avoid danger or by going in with guns blazing. A stealthy approach can be taken to evade security cameras, guard dogs and other obstacles. Enemies are aware of noise made by the player, including footsteps and weapon fire, and they also react to footprints in the snow, and dead bodies left lying around. The game features a wide variety of firearms, including a semi-automatic pistol, a revolver, a submachine gun, a sniper rifle, and an assault rifle. Some of the weapons can be loaded with different types of ammunition, including standard full metal jacket bullets, dum dum rounds that expand on impact, and phosphorus-coated tracer bullets that continue to burn upon impact. Silencers and scopes can also be fitted on some weapons.
A novel feature of the game is its array of gadgets, often disguised as ordinary female fashion objects. For example, lipsticks double as various explosives, perfume bottles hold materials such as sleeping gas, a barrette also functions as a lockpick, sunglasses can be used for photographing evidence and detecting land mines, and a stylish belt buckle hides a zipcord inside it. Other over-the-top gadgets include a body-removing powder for disposing of incriminating corpses, a robotic poodle to distract guard dogs, and a rocket launcher disguised as a briefcase. An ordinary coin can be thrown to confuse enemies, giving the player the opportunity to sneak by without a guard noticing. A cigarette lighter can also be used as a miniature welder. These ingenious gadgets come from UNITY's gadget lab, led by its main inventor and scientist, Santa. "Santa's Workshop" continuously works on these covert gadgets, and provides Cate with them as the game progresses.
In various sections of the game, the player can ride a Triumph motorcycle, or a snowmobile.〔 Other segments of the game involve boss fights. If the player chooses to be sneaky, they can overhear humorous conversations between non-player characters, such as guards, scientists and civilians. Occasionally, the player can engage in conversations with such characters. In certain cutscenes, the game uses a dialog tree, in which the player can choose between different questions and responses when talking to another character.
The missions in the game are littered with "intelligence items": briefcases, envelopes, and manila folders containing textual notes which often provide humorous side-notes and helpful hints to the game. The collection of intelligence items is optional. Special power-ups, called "gear" items are also available for collection during the game, such as "fuzzy slippers" that reduce noise made by movement, earplugs that reduce damage from explosions, and a fire extinguisher that protects the player from burn damage. These gear items are sometimes located in hard-to-reach areas. At the start of each mission, the player can choose which weapons, gadgets and gear to take with them. Some intelligence and gear items cannot be collected on the first playthrough of the game, as the necessary gadgets to reach them are not unlocked until later in the game. If the player wants to collect these items, they have to revisit the mission with the appropriate equipment.〔
At the end of each mission, the game displays various statistics, as well as any awards and bonuses earned during the mission. Awards are humorous textual notes given for the player's performance during a mission; these include awards for using a very low or a very high amount of bullets, or a "Thanks For Not Getting Hurt Award" for avoiding damage. The player also receives a rank, such as "Trainee" or "Super Spy", which is based on the number of intelligence items obtained during the mission. Achieving a high mission rank increases the player's maximum health, armor and ammo capacity, as well as stealth, the amount of inflicted damage, and the accuracy of their shots.〔
''No One Lives Forever'' also includes multiplayer gameplay online or over a local area network. There are two multiplayer modes available: standard deathmatch, and "H.A.R.M. vs. UNITY". The latter is a team deathmatch mode, where the goal is to capture as much intelligence for a player's team as possible, by sneaking in to the enemy team's base, finding the item, and photographing it.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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